Approaching Transmedia through Lost

Ended in 2010, Lost reached a worldwide cult status, combining a mainstream success  with a fandom-like audience engagement,  and representing a turning point on what a television text should be in the age of convergence Tv (or of connecting tv, or expanded tv, or tv 2.0 or whatever you want to call it).

This success was (and still is), accompanied by a plethora of academic analysis,  most part of which focusing on the transmedia expansions of the tv series (the alternate reality games, the video games, the mobisodes…) making Lost one of the most investicated case study in this research area.

This post is aimed to recommend some of the most interesting (often free readable online) academic (or non academic) essays regarding Lost as an expanded television text. I find them useful for those interested in looking at Lost through a transmedial perspective and, at the same time, for those who wants to better understand several transmedia storytelling strategies and tools through the creative solutions used in Lost.

Here they are:

Television 2.0: Reconceptualizing TV as an Engagement Medium
by Ivan D. Askwith
The textual extentions of Lost viewed as part of an overall strategy to turn Tv in ad engagement medium.

Deconstructing The Lost Experience. In-Depth Analysis of an ARG
by Ivan D. Askwith
The title says it all

Lost and Long-Term Television Narrative
by David Lavery
Lost as an example of Long Term Television Narrative and its bond with the ancestral father of modern seriality, Dickens…

Lost in an Alternate Reality
by Jason Mittell
An analisys of The Lost Experience arg, seen as an instructive failure both in being an enjoyable game experience, and in giving meaningful insights into the narrative world of Lost.

A stimulating insight in the recent evolution of the audience-producer relationship viewed through The Official Lost Podcast and the sad destiny of Nikki and Paulo, most hated series’ characters.
Lost as a seminal, quintessential example of complex television…
Here you can find, in chapter 3, a comprehensive overview of every single Lost’ transmedia expansions (6 arg, mobisodes/webisodes,  a web mockumentary, Lost Via Domus videogame, the Official Podcast, DVDs and merchandising…)
If you are looking for a concise but complete summary of the ‘transmedia lessons’ learned from Lost.
Enjoy the read.

Vi segnalo: Contemporary Screen Narrative (Nottingham-UK)

Vi segnalo la conferenza Contemporary Screen Narrative che si terrà all’Università di Nottingham il prossimo 17 maggio. Oltre che per l’argomento, la conferenza è di sicuro interesse per i due keynote speakers, Henry Jenkins e Jason Mittell. La deadline per la presentazione di contributi è fissata al 4 marzo 2012.

Di seguito il cfp completo:


Deadline for proposal submission is now: 4 March 2012.

Conference is to be held on 17 May 2012 at the University of Nottingham.
Keynote speakers: Henry Jenkins and Jason Mittell.
Contemporary Screen Narratives: Storytelling’s Digital and Industrial Contexts Hosted by Department of Culture, Film and Media, University of Nottingham

This one-day conference looks to trace connections between the narratives of contemporary screen media and their contexts of production, distribution and consumption. We refer here to narrative as the presentation and organisation of story via the semiotic phenomena of image, sound and written/spoken word. We anticipate that speakers will explore ways in which stories and their on-screen telling are informed by contemporary industrial and technological conditions. We invite contributions from postgraduate and early-career researchers working across screen-based narrative media, such as film, television, comics, literature, video games and other areas of new media. We are interested to receive all paper proposals pertinent to the conference topic, though we particularly welcome those that engage with the following themes and questions:
Industrial determinants. In what ways are stories and their telling contingent on the production cultures, distribution methods, revenue models and governmental policies that configure a given creative industry?
Digital Technologies. How has the construction and/or reception of narratives been influenced by digital production equipment, distribution tech, online platforms and consumer hardware devices?
Seriality and Transmedia: In what ways do serial narrative forms, whether disseminated within a given medium or across multiple media, reflect industrial and technological contexts?
Audio and Visual Styles: How are the sounds and visions of contemporary screen narratives informed by conditions of production and reception technologies?
Paratextual Surround: In what ways do promotional materials, practitioner discourses, fan cultures and critical/journalistic responses discursively frame screen narratives?

Send abstracts of 250 words to both:
Anthony Smith –
Aaron Calbreath-Frasieur –
Papers should not exceed twenty minutes in length.


A presto


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