Posted on Maggio 22, 2014 by LuiT
7 – […] Storyworlds create exponentially more access points to your content. The more access points there are, the more chances I have to discover your story. Remember, every viewer is a curator now, so give them more content to share.
Karim Ahmad, da un suo articolo su Indiewire, che merita la lettura integrale.

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Posted on ottobre 18, 2013 by LuiT
6 – […] It is about working with, not for, audiences.
Michael Gubbins (da un suo articolo sul Power to the Pixel 2013 pubblicato da IndieWire)

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Posted on marzo 12, 2013 by LuiT
5 – […] Instead of telling a story, we present the evidence of that story, and let the players tell it to themselves.
Sean Stewart (citato da Jane McGonigal nel suo paper ‘Why I love Bees: A Case Study in Collective Intelligence Gaming’)

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Posted on gennaio 8, 2013 by LuiT
4 – […] Any consideration of today‘s audience must start with one sad truth: Some audience members will work hard to avoid paying to see your work.[…] Engaging an audience in a meaningful way does not ensure that your work will not be pirated, but building such relationships may help limit the damage.
Lance Weiler (da un suo articolo su FilmMaker Magazine)

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Posted on dicembre 22, 2012 by LuiT
3 – […] These new forms of entertainment will require creators to become writers of place and time.
Gary Hayes (da un illuminante post del suo blog personalizedmedia.com)

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