Bibliografia


VOLUMI
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GAZZANO M.M. (a cura di), Il cinema dalla fotografia al computer. Linguaggi, dispositive, estetiche e storie moderne, Quattroventi, Urbino, 1999
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GILLAN J., Television and New Media: Must-Click TV. New York: Routledge, 2011.
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GORMAN L., MCLEAN D., Media e società nel mondo contemporaneo, Il Mulino, Bologna, 2005
GRASSO A., SCAGLIONI M., La televisione convergente, RTI, Milano, 2010
GRIPSRUD J. (a cura di), Relocating television. Television in the digital era, London, Routledge, 2010
GRAVES M., Guys, where are we? Podcasts, online video and Lost’s participatory culture, in Kristin M. Barton, Jonathan Malcolm Lampley (a cura di) Fan CULTure: Essays on Participatory Fandom in the 21st Century, McFarland & Company, North Carolina, 2014
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HANSON M., The End of Celluloid: Film Futures in the Digital Age, London, RotoVision, 2004.
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LUGHI G., Cultura dei nuovi media. Teorie, strumenti, immaginario, Milano, Guerini e Associati, 2006
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MANOVICH L., Il linguaggio dei nuovi media, Olivares, Milano, 2005
MARINELLI A., Connessioni. Nuovi media, nuove relazioni sociali, Milano, Guerini e Associati, 2004
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NAPOLI P., Audience Evolution. Media Technologies and the transformation of media audiences, Columbia University Press, New York, 2011.
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PAPER, RELAZIONI, TESI DOTTORALI, ARTICOLI ACCADEMICI O GIORNALISTICI, INTERVISTE, CONTENUTI WEB
AA.VV., Transliteracy: Crossing Divides, in First Monday, Vol. 12, N.12, 3 dicembre 2007
AA.VV., Physically Interactive Sotry Environments, in IBM System Journal, Vol. 39, 2000
ADAMS E.W.,The challenge of the interactive Movie, paper presentato alla Computer Game Developers’ Conference, 1995
ADAMS E.W., Three Problems For Interactive Storytellers, in Gamasutra (www.gamasutra.com), 29 dicembre 1999
ADAMS E.W.,Interactive Narratives Revisited. Ten Years of Research, paper presentato alla Computer Game Developers’ Conference, 2005
ANDERSON C., The Long Tail, in Wired Magazine, n.10, dicembre 2004
ANDREJEVIC M., Watching Television Without Pity, in Television New Media, Sage Publications, Vol. 9, n.1, gennaio 2008
ANONIMO, Intervista a Orlan. La tecnologia per un nuovo corpo mutante, in www.mediamente.rai.it, 21 gennaio 1999
ANONIMO, Intervista a Francesca Alfano Miglietti. Mutazioni corporee. Il corpo al centro di sperimentazioni estreme. in www.mediamente.rai.it, 17 novembre 1998
ANONIMO, Intervista a Giovanni Bogani. Peter Greenaway e il cinema digitale. in www.mediamente.rai.it, 18 dicembre 1996
ANONIMO, Intervista a Pierre Levy. L’intelligenza collettiva. in www.mediamente.rai.it, 4 settembre 1995
ANONIMO, Intervista a Derrick De Kerckhove e Pierre Levy. Due filosofi a confronto. Intelligenza collettiva e intelligenza connettiva: alcune riflessioni. in www.mediamente.rai.it, 27 marzo 1998
ANONIMO, Intervista a Derrick De Kerckhove. Eccoci nell’era delle psicotecnologie. in www.mediamente.rai.it, 20 settembre 1998
ASKWITH I., Television 2.0: Reconceptualizing TV as an Engagement Medium, submitted to the Program in Comparative Media Studies in partial fulfillment of the requirements for the degree of Master of Science in Comparative Media Studies at the Massachusetts Institute Of Technology, september 2007
AUSTIN A.C., Expectations Across Entertainment Media, Massacchussets Institute of technology Master’s Thesis, 2007
BAIRD S.E., Valuing Fans, in spreadablemedia.org, 2013
BARKER C., The new “cult”: Evaluating changes in cult television through Supernatural, in TvSurveillance.com, 20 maggio 2010
BIONDILLO G., C’ho altri cazzi per la testa!, 21 ottobre 2009
BOUMANS J., Cross-Media. E-Content Report 8, in www.acten.net, 2004
BJÖRK K., Online Storytelling. E-Content Report 5, in http://www.acten.net, 2004
CARR A., Transmedia Planning: The Art of Outside in Storytelling, in http://www.audreycarr.ca, 22 Aprile 2007
CIMM, CIMM’s Seven Criteria for Solving Cross-Platform Measurement of Exposure to Ads and Content, Aprile 2014
CIMM-SMPTE, Request for information. Open ID Binding To Essence, 2013
CONGIU I., Verso un cinema plurisensoriale e virtuale, in www.baskerville.it, 2004
COSTIKYAN G., I have no Words & I must Design, in Interactive Fantasy, n.2, 1994
COSTIKYAN G., Where Stories End and Games Begin, in Game Devoloper Magazine, 2000
DE HAAS M., Crossmedia Communication in the Dynamic Knowledge Society, relazione presentata alla Commissione Europea – DG Information Society, 15 novembre 2004
DENA C., Filmmakers That Think Outside the Film, in workbookproject.com, 2007
DENA C., Current state of Cross media storytelling: Preliminary observation for future design, relazione presentata alla Commissione Europea – DG Information Society, 15 novembre 2004
DENA C.,Tie-in Writers and the Mono-Medium Logic Problem, in http://www.christydena.com, 3 ottobre 2007
DENA C., Techniques for Segmenting Content Across Media, http://www.christydena.com, 4 settembre 2008
ERICSSON CONSUMERLAB, Tv and Media 2014
EUROPEAN COMMISSION, Information Society as seen by Eu Citizens, Eurobarometro Flash, n.241, 2008
EUROPEAN COMMISSION, Digital Literacy Report:a review for the i2010 eInclusion Initiative, working presentato all’e-Inclusion Ministerial Conference & Expo, 30 novembre-2 dicembre, Vienna (Austria)
FERRAMONDO M., NIN, arriva in Italia il technoconcerto, in Wired Italia, n.4, giugno 2009, pagg.102-103
FORD S., Transmedia Journalism: a Story-Based Approach to Convergence, cms.mit.edu, 5 aprile 2007
FORD S., Immersive Story World (Part One and Two), 7 maggio 2007, in http://www.convergenceculture.org/weblog .
FRASCA G., Ludology Meets Narratology. Similitude and Difference between (Video)games and Narrative, in Parnasso, n.3, Helsinky, 1999
FRASCA G., Ludologists love stories, too: notes from a debate that never took place, relazione presentata alla Digital Games Research Conference, in http://www.ludology.org, 2003
FULGONI G., “Online is the New Primetime.” in http://robertoigarza.files.wordpress.com/2009/04/con-online-is-the-newprimetime-fulgoni-2008.pdf.
GREEFF M., Intercative Storytelling with Virtual Identities, in http://www.makebelieve.gr, 2000
GRAVES M., Lost in a Transmedia Storytelling Franchise, Thesis Submitted to the graduate degree program in Film and Media Studies and the Graduate Faculty of the University of Kansas in partial fulfillment of the requirements for the degree of Doctor of Philosophy, 2011; consultabile al seguente indirizzo: http://kuscholarworks.ku.edu/dspace/bitstream/1808/9780/1/Graves_ku_0099D_11896_DATA_1.pdf
GREEN L., Relating to Internet Audiences, in journal.media-culture.org.au, M/C Journal, Vol.3, Issue 1, 2000
GROSSMAN L., You – Yes, You – are the TIME’s person of the Year, Time, 25 dicembre 2006; consultabile al seguente indirizzo: http://content.time.com/time/magazine/article/0,9171,1570810,00.html
GYE L., MUNSTER A., RICHARDSON I., Distribuited aesthetics, journal.fibreculture.org, Fibreculture Journal n.7, 2005
HAYES G, Film of the game. Desperation, in http://www.personalizemedia.com, 5 ottobre 2005
HAYES G, Personalized Narratives, in http://www.personalizemedia.com, 6 gennaio 2006
HAYES G., Immersion- Ambient Tv, Addictive MMORPG, in http://www.personalizemedia.com, 2 giugno 2006
HAYES G., Cross Media-What Audiences Want, in http://www.personalizemedia.com, 13 novembre 2006
HILLS M., Intensities interviews Henry Jenkins @Console-ing Passions, University of Bristol, 7 luglio 2001; consultabile al seguente indirizzo: http://intensitiescultmedia.files.wordpress.com/2012/12/intensities-interviews-jenkins.pdf
HILLS M., Torchwood’s trans-transmedia: Media tie-ins and brand ‘fanagement’ in Participations. Journal of audience and Reception Studies, n.9, novembre 2012.
IBRAHIM Y., Weblogs as Personal Narratives. Displacing History and Temporality, in journal.media-culture.org.au, M/C Journal, Vol.9, Issue 6, 2006.
JANCOVICH M.. “Cult Fictions: Cult Movies, Subcultural Capital, and the Production of Cultural Distinction.” Cultural Studies 16, no. 2 (2002): 306-322.
JENKINS H., Revenge of the Origami Unicorn: Seven Principles of Transmedia Storytelling (Well, Two Actually. Five More on Friday) – See more at: http://henryjenkins.org/2009/12/the_revenge_of_the_origami_uni.html#sthash.n65TtqDI.dpuf, in http://henryjenkins.org/, 12 dicembre 2009
JENKINS H., Revenge of the Origami Unicorn: The Remaining Four Principles of Transmedia Storytelling, in http://henryjenkins.org/, 12 dicembre 2009
JENKINS H., Transmedia Storytelling 101, in web.mit.edu, 22 marzo 2007
JENKINS H., Game Design as narrative architecture, in web.mit.edu, 13 giugno 2004
JENKINS H., HowTransmedia Storytelling begat Transmedia Planning – Part One, in web.mit.edu, 11 dicembre 2008
JENKINS H., HowTransmedia Storytelling begat Transmedia Planning – Part Two, in web.mit.edu, 12 dicembre 2008
JENKINS H., Transforming Fan Culture into User-Generated Content: The case of Fanlib, in web.mit.edu, 23 maggio 2007
JENKINS H., Transmedia Storytelling, in web.mit.edu, 15 gennaio 2003
JENKINS H., From Home(r) to the Holodeck: New Media and the Humanities, in web.mit.edu, 6 dicembre 1998
JENKINS H., THORNBURN D., Toward an Aesthetics of Transition, in web.mit.edu, 2003
JOHNSON D., A History of Transmedia Entertainment, 2014; consultabile al seguente indirizzo:
http://spreadablemedia.org/essays/johnson/#.VHSZcMkvCMQ
JOHNSON D., “Franchising Media Worlds: Content Networks and the Collaborative Production of Culture.” PhD diss., The University of Wisconsin-Madison, 2009.
JOHNSON D., “Inviting Audiences In: The Spatial Reorganization of Production and Consumption in ‘TVIII.’” New Review of Film & Television Studies 5, no. 3 (2007): 61-80.
JUUL J., A Clash between Game and Narrative, relazione presentata alla Digital Arts and Culture Conference, Bergen, Norvegia, novembre 1998
JUUL J., Games Telling Stories? A brief note on games and narrative, in http://www.gamestudies.org, luglio 2001
KAUFMAN A., The 9 Things Every Interactive Media Producer Should Think About Before Creating, in Indiewire, 25 giugno 2013. Disponibile su:
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KEMPER T., Instant Re-Players – From Sports Fan to Video Game Players: A cognitive History, web.mit.edu, 2000
KLASTRUP L.,TOSCA S., Transmedial Worlds. Rethinking Cyberworld Design, Center for Computer Games Research, IT University of Copenhagen, 2004
LANDAY L., Digital Transformations. The media is the mix, in M/C Journal, Vol. 4, Issue 2, 2001
LIVINGSTONE S., The challenge of changing audiences: or, what is the researcher to do in the age of the internet?, in European Journal of Communication, Sage Publications, Londra, 19 Marzo 2004, 75-86
LIVINGSTONE S., Television and the active audience, in Formations: 21st century media studies. Manchester University Press, Manchester, 2000, 175-195.
LONG G.A., On Toys and TransmediaStorytelling, in http://www.geoffreylong.com, 28 aprile 2004
LONG G.A., Transmedia Storytelling.Business, Aesthetics and Production at the Jim Henson Company, Cambridge: Massacchussets Institute of technology Master’s Thesis, 2007
MASSARENTI C., MEZZA M., Communication Continuum, in http://www.sociologia.unimib.it, 12 gennaio 2007
MCCRACKEN G., Transmedia: Branding’s Next New Thing?, in http://www.cultureby.com, 7 dicembre 2005
MCCRACKEN G., ‘Consumers’ or ‘Multipliers’?, in spreadablemedia.org, 16 gennaio 2013, consultabile al seguente indirizzo:
http://spreadablemedia.org/essays/mccracken/
MCENANEY, T., DIANE… The Personal Voice Recorder in Twin Peaks, 2 aprile 2012, disponibile al seguente indirizzo:
http://soundstudiesblog.com/2012/04/02/diane-the-personal-voice-recorder-in-twin-peaks/
MITTELL J., “Narrative Complexity in Contemporary American Television.” The Velvet Light Trap 58 (2006): 29-40.
MITTELL J., To Spread or To Drill?, in justtv.wordpress.com, 25 febbraio 2009
NAPOLI P., Program Value in the Evolving Television Audience Marketplace, Time Warner Cable, Research Programme on Digital Communication, Washington Dc, 2012
NIELSEN, CrossPlatform Report, Marzo 2014
NIELSEN, CrossPlatform Report, Settembre 2014
ÖRNEBRING H., “Alternate Reality Gaming and Convergence Culture: The Case of Alias.” in International Journal of Cultural Studies, no. 4, 2007, 445-462.
PERRYMAN N., Doctor Who and the Convergence of Media: A Case Study in `Transmedia Storytelling’, in Convergence – The International Journal of Research into New Media Technologies, vol. 14, February 2008, pp. 21-39
RYAN M.L., Beyond Myth and Metaphor. The Case of Narrative in Digital Media, relazione presentata alla Computer Games & Digital Textualities Conference, Copenhagen, 2001
SCOLARI C.A., Transmedia Storytelling. Implicit Consumers, Narrative Worlds, and Branding in Contemporary Media Production, in International Journal of Communication, n.3, 2009, pagg. 586 ss.
SHANNON MILLER L., Is the PGA’s New ‘Transmedia Producer’ Credit a Good Thing? 6 aprile 2010; consultabile al seguente indirizzo: http://gigaom.com/2010/04/06/is-the-pgas-new-transmedia-producer-credit-a-good-thing/
SHILOH I., Adaptation, Intertextuality, and the Endless Deferral of Meaning, in journal.media-culture.org.au, M/C Journal, Vol. 10, Issue 2, 2007
SIMONITE T., The Decline of Wikipedia, 22 ottobre 2013, disponibile su: technologyreview.com/featuredstory/520446/the-decline-of-wikipedia/
SMITH A.M., Transmedia Storytelling in Television 2.0. Strategies for Developing Television Narratives Across Media Platforms, Cambridge: Massacchussets Institute of technology Master’s Thesis, 2009
TERRANOVA T., Free Labor: Producing Culture for the Digital Economy, in Electronic Book Review, 20 giugno 2003; consultabile al seguente indirizzo:
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WALKER J., Distributed Narrative: Telling Stories Across Networks, paper presentato allo Aol 5.0, Brighton, 21 settembre 2004.
WORCH M, “What Happened Here?” – Environmental Storytelling, paper presentato alla Game Developer Conference 2010, 11 marzo 2010, consultabile al seguente indirizzo: http://www.worch.com/2010/03/11/gdc-2010/
YACOB F., The Future of Brands. I believe the Children are our Future, in Campaign, 23 novembre 2007
YEE N., Facets, 5 Motivation Factors for Why People Play MMORPG’s, in http://www.nickyee.com, 2002

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